Development of Literacy Interactive Flashcards to Enhance Indonesian Vocabulary Competence in Primary Schools
DOI:
https://doi.org/10.48165/sajssh.2026.7106Keywords:
primary school, learning media, Litraflash, research and development, vocabularyAbstract
Indonesian vocabulary learning in primary schools is hindered by students' limited contextual comprehension and the lack of interactive, integrated educational resources. This research aims to develop and validate Literacy Interactive Flashcard (Litraflash) as an alternative medium for fourth-grade Indonesian language instruction. Using the Research and Development (R&D) approach with the ADDIE model (Analysis, Design, and Development stages), the study involved fourth-grade students and teachers as research subjects. Data collection instruments included needs analysis questionnaires and validation sheets for material, media, and practitioner experts. To ascertain the feasibility of the media, data were examined using descriptive quantitative and qualitative methods. The results demonstrated high validity across all sectors: material expert validation (87%), media expert validation (89%), and practitioner validation (87%). These scores categorize Litraflash as "very valid," indicating it is relevant, practical, and beneficial for classroom use. This study's innovation lies in the hybrid integration of physical flashcards with QR codes linked to Google Sites, instructional videos, and gamification platforms such as Wordwall and Quizlet. This innovation bridges the gap between traditional text-based learning and digital media, providing an easily implementable solution for primary education. This study contributes to the field of literacy media development and Indonesian language pedagogy.
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