Development of Literacy Interactive Flashcards to Enhance  Indonesian Vocabulary Competence in Primary Schools

Authors

  • Pradanawan Abdul Gani Master of Pedagogy, Postgraduate Program, Universitas Pancasakti Tegal, Indonesia.
  • Yoga Prihatin English Education, Universitas Pancasakti Tegal, Indonesia.
  • Sutji Muljani English Education, Universitas Pancasakti Tegal, Indonesia.

DOI:

https://doi.org/10.48165/sajssh.2026.7106

Keywords:

primary school, learning media, Litraflash, research and development, vocabulary

Abstract

Indonesian vocabulary learning in primary schools is hindered by students' limited contextual  comprehension and the lack of interactive, integrated educational resources. This research aims  to develop and validate Literacy Interactive Flashcard (Litraflash) as an alternative medium for  fourth-grade Indonesian language instruction. Using the Research and Development (R&D)  approach with the ADDIE model (Analysis, Design, and Development stages), the study  involved fourth-grade students and teachers as research subjects. Data collection instruments  included needs analysis questionnaires and validation sheets for material, media, and  practitioner experts. To ascertain the feasibility of the media, data were examined using  descriptive quantitative and qualitative methods. The results demonstrated high validity across  all sectors: material expert validation (87%), media expert validation (89%), and practitioner  validation (87%). These scores categorize Litraflash as "very valid," indicating it is relevant,  practical, and beneficial for classroom use. This study's innovation lies in the hybrid integration  of physical flashcards with QR codes linked to Google Sites, instructional videos, and  gamification platforms such as Wordwall and Quizlet. This innovation bridges the gap between  traditional text-based learning and digital media, providing an easily implementable solution  for primary education. This study contributes to the field of literacy media development and  Indonesian language pedagogy. 

 

References

Badan Standar, Kurikulum, dan Asesmen Pendidikan. (2024). Keputusan Kepala BSKAP Nomor 032/H/KR/2024 tentang capaian pembelajaran pada pendidikan dasar dan menengah pada Kurikulum Merdeka. Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi.

Banar, D. P., Yohanes, B., Setiyawan, R. D., Puspita, W. A., & Setyowati, I. D. (2021). Beban kognitif dan kemampuan dalam pembelajaran matematika sekolah. Elmatera.

Cahyanti, N. R., William, N., Nurmalasari, W., & Santosa, A. B. (2023). Pengembangan media pembelajaran e-flashcard untuk meningkatkan keterampilan membaca permulaan peserta didik kelas 1 sekolah dasar. Jurnal Elementaria Edukasia, 6(4), 2170–2182. https://doi.org/10.31949/jee.v64i.6160

Daryanto. (2016). Media pembelajaran (Peranannya sangat penting dalam mencapai tujuan pembelajaran). Gava Media.

Dewayani, S. (2019). Model pembelajaran literasi untuk jenjang prabaca dan pembaca dini. Badan Pengembangan Bahasa dan Perbukuan, Kementerian Pendidikan dan Kebudayaan.

Endraswara, S. (2017). Literasi sastra: Teori, model, dan terapan. Morfalingua.

Firiani, E., Waspodo, M., & Gatot, M. (2022). Monograf media flash card baca kata digital untuk anak usia dini. Widina Bhakti Persada.

Guru Kemdikdasmen. (n.d.). Dokumen implementasi kurikulum nasional.

https://guru.kemendikdasmen.go.id/dokumen/74r6Yln0zK

Hudha, R. R. (2019). Literasi membaca era digital sesuai standar PISA (Programme for International Student Assessment). Pustaka Media Guru.

Kristanto, K. (2016). Media pembelajaran. Bintang Surabaya.

Kurniawati, W., & Karsana, D. (2020). Aspek penguasaan kosakata bahasa Indonesia oleh siswa sekolah dasar di Kota Medan. Ranah: Jurnal Kajian Bahasa, 9(2), 386–399. https://doi.org/10.26499/rnh.v9i2.2977

Maharani, S. A., & Ramadan, Z. H. (2023). Development of flashcard media for early reading student. Jurnal Penelitian Pendidikan IPA, 9(10), 8446–8455. https://doi.org/10.29303/jppipa.v9i10.5491

Muftisany, H. (2023). Mengenalkan membaca dengan flashcard. Elementa Media.

Ni’mah, T., Alfi, C., Fatih, M., & Rofiah, S. (2024). Media flash card berbasis traditional game materi menyusun paragraf berdasarkan gambar untuk meningkatkan kemampuan literasi siswa sekolah dasar. Patria Educational Journal, 4(1), 23–32. https://doi.org/10.28926/pej.v4i1.1526

Novasyari, R. (2024). Enhancing English vocabulary mastery through flashcards: A study on fifth graders at SDN 05 Palembang. Journal of Education Research, 5(4), 6307–6312.

Pratiwi, M. S., Supangat, & Pravitasari, D. (2023). Pengaruh media flashcard terhadap kosakata bahasa Indonesia siswa Madrasah Ibtidaiyah. FingerR: Journal of Primary School, 2(2), 50–56. https://jsr.unuba.ac.id/index.php/FingerR

Rabbani, I. N., Aditya, N., Salsabila, N., Isril, T. L., & Farisandy, E. D. (2023). Pengaruh metode dual-coding terhadap long-term memory mahasiswa. Psyche: Jurnal Psikologi Universitas Muhammadiyah Lampung, 5(1), 75–89. https://doi.org/10.3636/jsypch.sds1.119

Read Naturally. (2025). Five components of reading. Retrieved August 10, 2025, from https://www.readnaturally.com/research/5-components-of-reading

Rifqi, A. (2024). Pengembangan media pembelajaran flashcard untuk meningkatkan keterampilan membaca pada materi aksara Jawa kelas IV SD Anak Saleh Kota Malang (Master’s thesis, Universitas Islam Negeri Maulana Malik Ibrahim Malang). https://etheses.uin-malang.ac.id/72856

Sahetapy, M. A., Sumilat, J. M., & Tarusu, D. T. (2023). Pengembangan media flashcard digital untuk meningkatkan keterampilan berbicara dalam bahasa Inggris di sekolah dasar. Jurnal Ilmiah Wahana Pendidikan, 9(19), 926–935. https://doi.org/10.5281/zenodo.10047811

Setiawan, M. A. (2017). Belajar dan pembelajaran. Uwais Inspirasi Indonesia.

Sidiasih, N. (2023). Pengembangan media pembelajaran flashcard digital untuk meningkatkan hasil belajar menulis bahasa Indonesia siswa kelas II sekolah dasar (Master’s thesis, Universitas Pendidikan Ganesha). https://repo.undiksha.ac.id/19252

Sulistlowati, E. R., Taufiqulloh, & Prihatin, Y. (2024). Penerapan model pembelajaran kooperatif tipe STAD terhadap peningkatan hasil dan motivasi belajar pemahaman bacaan narrative text peserta didik kelas VIII. Journal of Education Research, 5(1), 426–439. https://doi.org/10.37985/jer.v5i1.840

Suryani, N., Setiawan, A., & Putria, A. (2018). Media pembelajaran inovatif dan pengembangannya. Rosda.

Tarigan, H. G. (2021). Pengajaran kosakata. Angkasa.

Wahyuni, I. (2022). Pendekatan komunikatif dalam pembelajaran bahasa asing. SulQa Press.

Wen, J.-M., Do, H.-D., Liu, E. Z.-F., Lin, C.-H., & Huang, S. K. (2020). Educational board game and flashcard: Which one is better for learners at beginner level of Chinese language? International Journal of Serious Games, 7(4), 89–104. https://doi.org/10.17083/ijsg.v7i4.347

Downloads

Published

2026-02-07

How to Cite

Abdul Gani, P., Prihatin, Y., & Muljani, S. (2026). Development of Literacy Interactive Flashcards to Enhance  Indonesian Vocabulary Competence in Primary Schools. South Asian Journal of Social Sciences and Humanities, 7(1), 83-105. https://doi.org/10.48165/sajssh.2026.7106