INTERNET GAMING-RELATED SUDDEN DEATH - AN AUTOPSY-BASED CASE REPORT

Authors

  • Siddhartha Das Professor, Department of Forensic Medicine and Toxicology, Jawaharlal Institute of Postgraduate Medical Education and Research, Puducherry India. 605006.
  • Neithiya T Junior Resident, Department of Forensic Medicine and Toxicology, Jawaharlal Institute of Postgraduate Medical Education and Research, Puducherry India. 605006.
  • Nirmal Kumar E S Senior Resident, Department of Forensic Medicine and Toxicology, Jawaharlal Institute of Postgraduate Medical Education and Research, Puducherry India. 605006.
  • Vinod Ashok Chaudhari Additional Professor Department of Forensic Medicine and Toxicology, Jawaharlal Institute of Postgraduate Medical Education and Research, Puducherry India. 605006.
  • Srinivas B H Additional Professor Department of Forensic Medicine and Toxicology, Jawaharlal Institute of Postgraduate Medical Education and Research, Puducherry India. 605006.

Keywords:

Forensic pathology, Gaming disorder, Stress, Hypertension, Subarachnoid haemorrhage, Sudden death

Abstract

Competitive video gaming (i.e., electronic sports or esports), in which one competes against other human players, has rooted itself into today’s culture, especially amongst the younger demographic. Adolescents and young adults usually play for prolonged periods without taking any breaks. Among many modes of gaming, “Battle Royale” mode is an addictive one in which the participant is pitted against many other human players. We present a case in which a 16-year-old boy played a virtual reality first-person shooter game for a long duration and was found unresponsive at home. He was declared dead on arrival at our hospital. The postmortem examination revealed subarachnoid hemorrhage with intraventricular hemorrhage and pulmonary oedema. Histopathological examination of the brain had no evidence of aneurysms, arteriovenous malformation or inflammation. We highlight the unique role of stress-related subarachnoid hemorrhage, which has a grave prognosis by itself. 

References

ICD-11 for Mortality and Morbidity Statistics [Internet]. [cited 2022 Sep 19]. Available from: https:// icd.who.int/browse11/l-m/en#!

Black DW, Grant JE. DSM-5® Guidebook: The Essential Companion to the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition. American Psychiatric Pub; 2014. 570 p.

The growth of the Esports industry in India [Internet]. The New Indian Express. [cited 2022 Sep 19]. Available from: https://www.newindianexpress.com/business/ marketing/2021/aug/20/the-growth-of-the-esports industry-in-india-2347448.html

Arora D. PUBG addiction death: 16 year old Andhra Pradesh boy dies after playing PUBG for hours, skipped meals [Internet]. 2020 [cited 2022 Sep 19]. Available from: https://www.indiatvnews.com/ technology/news-pubg-addiction-kills-16-year-old boy-641869

PUBG Mobile: A 25-year-old suffers brain stroke while playing the game, dies- Technology News, Firstpost [Internet]. [cited 2022 Sep 19]. Available from: https:// www.firstpost.com/tech/news-analysis/pubg-mobile a-25-year-old-suffers-brain-stroke-while-playing-the game-dies-7930391.html

PUBG Mobile addiction: 13-year-old boy commits suicide over the mobile game | Technology News – India TV [Internet]. [cited 2022 Sep 19]. Available from: https://www.indiatvnews.com/technology/news pubg-mobile-addiction-13-year-old-boy-commits suicide-over-the-mobile-game-635604

UP: Rs 36 lakh deducted from retired army jawan’s account after son downloads online game; Agra police initiate probe [Internet]. [cited 2022 Sep 19]. Available from: https://www.timesnownews.com/mirror-now/in

focus/article/up-rs-36-lakh-deducted-from-retired army-jawans-account-after-son-downloads-online game-agra-police-initiate-probe/855125

Penman ID, Ralston SH, Strachan MWJ, Hobson R, editors. Davidson’s Principles and Practice of Medicine E-Book. 24th edition. Elsevier; 2022. 1160- 62.

Wren C, O’sullivan JJ, Wright C. Sudden death in children and adolescents. Heart. 2000 Apr 1;83(4):410– 3.http://dx.doi.org/10.1136/heart.83.4.410

Svensson A, Hansson L. Blood pressure and response to “stress” in 11-16 year old children. Acta Medica Scandinavica. 2009 Apr 24;217(S693):51–5. https:// doi.org/10.1111/j.0954-6820.1985.tb08776.x

Borusiak P, Bouikidis A, Liersch R, Russell JB. Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor? Psychophysiology. 2008 Mar;45(2):327–32. https:// doi.org/10.1111/j.1469-8986.2007.00622.x

Segal KR, Dietz WH. Physiologic Responses to Playing a Video Game. Am J Dis Child. 1991 Sep 1;145(9):1034 -1036. https://doi.org/10.1001/ archpedi.1991.02160090086030

McGurgan IJ, Clarke R, Lacey B, Kong XL, Chen Z, Chen Y, et al. Blood Pressure and Risk of Subarachnoid Hemorrhage in China. Stroke. 2019 Jan;50(1):38–44. https://doi.org/10.1161/STROKEAHA.118.022239

Yang M, Pan X, Liang Z, Huang X, Duan M, Cai H, et al. Association between blood pressure variability and the short-term outcome in patients with acute spontaneous subarachnoid hemorrhage. Hypertens Res. 2019 Nov;42(11):1701–7. https://doi.org/10.1038/ s41440-019-0274-y

Johansson BB. Hypertension mechanisms causing stroke. Clin Exp Pharmacol Physiol. 1999 Jul;26(7):563– 5. https://doi.org/10.1046/j.1440-1681.1999.03081.x.

Published

2022-11-30

How to Cite

INTERNET GAMING-RELATED SUDDEN DEATH - AN AUTOPSY-BASED CASE REPORT . (2022). Journal of Forensic Medicine & Toxicology, 39(2), 130–133. Retrieved from https://acspublisher.com/journals/index.php/jfmt/article/view/17826