A Review of the Literature on Immersive Virtual Reality in Education: Current State and Future Prospects

Authors

  • Surbhi Sharma Assistant Professor, Department of Computer Applications, RIMT University, Mandi Gobindgarh, Punjab, India Author

DOI:

https://doi.org/10.55524/

Keywords:

Education, Educational Technology, Immersion, Virtual Reality

Abstract

 That's because the term "Virtual Reality"  (VR) was being coined in mid-1950s, it really has evolved  in numerous aspects, getting increasingly similar to the  natural environment. Virtual reality is classified into two  kinds: non-immersive & comprehensive. The earlier is a  computer-based ecosystem which may well simulate  places in real or envisioned realms, while the subsequent  pushes the notion a stage forward by giving the sense of  having ability to be present inside a non-physical realm.  Although non-immersive VR could well be driven by a  standard PC, immersion VR is still in its early stages as the  required technology gets relatively consumer-friendly and  economical. Utilizing gear including a headgear with  eyewear was tough in the old days, however modern devices constantly getting developed to increase  usefulness for the consumer. VR technology is based on  three basic components: immersing, interactivity, and user  involvement with the surroundings and narrative, has  enormous potential in teaching because it encourages as  well as fascinates pupils. Because of the high pricing of the  gadgets plus their modest utility, the utilization of  interactive VR in kids software has indeed been confined  thus far. Immersive-VR is now available in a range of  academic contexts because to latest techniques such as the  commercialized Oculus Rif". The presented paper has  undertaken a survey of several scientific literature on the  advantages and prospects of adopting online VR in e learning during the last twenty months. It highlights how  vr technology in overall, particularly immersive VR in  specific, has primarily been used for grownup teaching in  special situations or for undergrads. The discussion then  shifts to the possible pluses and minuses of employing  elearning, with special emphasis on distinct target  categories such as youngsters and those with intellectual  disabilities. It concludes by offering techniques for testing  these ideas. 

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Published

2022-03-30

How to Cite

A Review of the Literature on Immersive Virtual Reality in Education: Current State and Future Prospects . (2022). International Journal of Innovative Research in Computer Science & Technology, 10(2), 274–279. https://doi.org/10.55524/